

And seeing how HLVR obviously exists, it seems like thats what we're getting.By clicking 'enter', you agree to GameSpot's Now, if the next Half-Life game is a VR game, thats a different story.

At this rate, it would be better to make Half-Life 2: Episode Three instead of Half-Life 3, yeah people would be pissed if it was just another HL2 episode, but I'd take that over the convoluted and bloated mess that Half-Life 3 would be. "So uh, what should we do with Half-Life 3, then? I guess we'll add in RPG elements, make it open world." Have you played Rage 2? Thats what Half-Life 3 would be like if it came out. Now imagine Valve, "Alright, lets do Half-Life 3 and Source 2!", they then look at Half-Life 2 and realize that its the pinnacle of traditional Half-Life games. Where do we go from there? I guess we could shove in champions/heroes/classes?" Look at Assassin's Creed, with some of the latest games of the franchise, they've shoved in RPG elements and so on. Take Quake Champions for example, when id decided to make a new Quake, they most likely looked back at Quake III and thought "damn, Quake III was the pinnacle of Quake multiplayer. Hell, games on the PS4 and xBox One are basically just PS3 and 360 games with a botox injection, and PS5 games and games for the next xBox are basically just going to be PS4 and Xbox One games but with ray tracing slapped on and now running at a higher resolution (4K) or at 1080p but with a higher framerate.Īlot of genres and franchises reached their peak. Theres still progress and evolution in the industry, but its nothing like before. Half-Life 1 and 2, the big and crazy things they did, and the leap forward from the first game to the second was possible because they were made during that era. For example, compare games released in '85 to games released in '95, 1990 to 2000, 1995 to 2005. From the inception of video games to the mid 2000's, video games went through an era where what they were capable of, their technology and so on was progressing at a rapid rate.
